An Ex-Gnome Tank's World

Puggin’ annoying

January 6th, 2009 Posted in Dungeons, General

Ah, yes, that was it.

Pugging has a whole set of rules to it that nobody seems to agree on. But when it comes to pugging heroics, it seems to me that there needs to be rather more etiquette on how to behave than there currently is.

When you’re running a normal instance, it doesn’t cost anything for a member of the group to drop out – at the very worst you can re-run the instance from the beginning with no penalty. However, when it comes to heroics, that doesn’t apply. Consider if you will, a medium-length heroic instance like Halls of Lightning (because this is where this happened to me).

Halfway through the run, the healer decides to up and leave because one of his guild has asked for a healer for a different instance. Bear in mind that this is by no means a problematic run – we’d downed the first two bosses in very much short order without too much of a problem.

Now, in a normal instance, it would not be too much of an issue to get another healer in. At worst, as I said, we could reset the instance and then carry on from the beginning. However, this is a heroic. No pug healer, when faced with two groups for the same instance, is going to choose the one that gets him fewer Emblems of Heroism. It just isn’t going to happen, unless that healer knows a member of the party and owes them a favour (unlikely, because if there were a healer around, I wouldn’t have pugged one).

So, to add to the already unwritten rules of pugging:

  • Make the tank the leader so he can mark
  • Greed on the Frozen Orbs

I’d like to add another rule:

  • Don’t skip out on a heroic group mid-run unless it’s for a genuinely good reason

I know no-one who I’m talking about will ever follow the rule, but really, is it too much to hope for? By skipping out on everyone mid-run without so much as an apology you’re not only coming across as incredibly rude, you’re also quite likely stopping the rest of the group from finishing the instance.

Oh, and a small postscript to the Death Knight who grouped with me yesterday and claimed he’d been miraculously ported to Dalaran rather than zoning into the instance: Don’t lie about having hearthstoned. I can see your castbar. If you want to drop out before we start, that’s fine. Just say so.

  1. 3 Responses to “Puggin’ annoying”

  2. By Tankette on Jan 6, 2009

    I never PUG. Almost every time I have been in a PUG I have regretted it. I won’t even tank for guildies if there’s more than 1 out of guild person in the party.

  3. By Foot on Jan 19, 2009

    I actually dont mind pugging, as a well geared healer i can normally apply heals to almost any other grp problem

    I avoid the technical fights with pughs though (Occulus..etc)

    One thing though, is i always call for a need roll on the frozen orb, because in a pug someone will need when we all greeding

    Foot

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